Project image

Spatial drawing project

AirMarkr

An early mobile experiment in drawing directly into real 3D space.

Date
2015
Medium
Mobile app, 3D capture, spatial interface
Role
Co-founder / interaction design / development
With
Miho Tanaka, Conor Haines, Mete Cakman

About the project

AirMarkr explored spatial drawing before mobile 3D capture became commonplace. The project investigated how a handheld device could be used to leave marks directly in real three-dimensional space.

It grew into a start-up experiment around 3D capture, spatial interfaces and the different forms those traces could take, from on-screen visualisation to physical output.