Interactive installation
Forest
2017
A shared virtual forest that visitors continuously redraw from a physical table, turning marks and colours into a changing 3D world.
Art
Interactive installations, performances, spatial experiments and playful systems. Each work has its own page with context, process and documentation.
Interactive installation
2017
A shared virtual forest that visitors continuously redraw from a physical table, turning marks and colours into a changing 3D world.
Interactive installation
2015
A drawing table that turns felt-pen marks into a playable pinball world.
Interactive installation
2012
A minimal text-based installation about presence, projection and our readiness to empathise with machines.
Interactive installation
2014
A movement-based encounter in which a machine first asks to be followed, then gradually lets the visitor alter its path.
Interactive installation
2014
Draw tiny creatures in mid-air, release them into a shared world, then conduct their movement by gesture.
Interactive installation
2012
Three speculative stages in the development of a colour-loving machine, exposing perception and internal state as part of the artwork.
Site-specific game
2014
A Pong/Breakout hybrid projected directly onto a brick wall and shaped by the physical architecture around it.
Participatory installation
2013
A quick participatory piece built for Food&Code #2, using absurdity and direct address as an interaction mechanism.
Performance / digital art
2015
A collision of dance, slam and digital art where language alternately controls, interrupts and plays with the performers.
Spatial drawing project
2015
An early mobile experiment in drawing directly into real 3D space.
Generative experiment
2013
A generative-art experiment asking how few rules are needed to create a visually coherent landscape.